Debugging in Hardware Emulation - 2024.1 English

Vitis Unified Software Platform Documentation: Application Acceleration Development (UG1393)

Document ID
UG1393
Release Date
2024-07-03
Version
2024.1 English
Important: The following steps describe debugging from the command line. However, you are strongly encouraged to debug command-line projects in the Vitis unified IDE by opening them in a workspace as described in Migrating Command-line Projects to the Vitis Unifed IDE, and debugging them as described in Debugging the System Project and AI Engine Components.

During hardware emulation, kernel code is compiled into RTL code so that you can evaluate the RTL logic of kernels prior to implementation into the AMD device. The host code can be executed concurrently with a behavioral simulation of the RTL model of the kernel, directly imported, or created through Vitis HLS from the C/C++/OpenCL kernel code. For more information, see Hardware Emulation.

The following figure shows the hardware emulation flow diagram which can be used in the Vitis debugger to validate the host code, profile host and kernel performance, give estimated FPGA resource usage, and verify the kernel using an accurate model of the hardware (RTL). The RTL kernel code is analyzed in an AMD Vivado™ simulator or third-party RTL simulator. GDB is used for more traditional software-style debugging of the Application component.

Figure 1. Hardware Emulation

Verify the host code and the kernel hardware implementation is correct by running hardware emulation on a data set. The hardware emulation flow invokes the Vivado logic simulator in the Vitis core development kit to test the kernel logic that is to be executed on the FPGA fabric. The interface between the models is represented by a transaction-level model (TLM) to limit impact of interface model on the overall execution time.

Tip: AMD recommends that you use small data sets for debug and validation in hardware emulation as it takes considerably longer than running in the hardware device.

During hardware emulation, you can optionally modify the kernel code to improve performance. Iterate your host and kernel code design in hardware emulation until the functionality is correct, and the estimated kernel performance is satisfactory.