Pixel mapping for different data types are shown in the following table:
Bit Position |
31 |
30 |
29 |
28 |
27 |
26 |
25 |
24 |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RAW8 |
s7 |
s6 |
s5 |
s4 |
s3 |
s2 |
s1 |
s0 |
r7 |
r6 |
r5 |
r4 |
r3 |
r2 |
r1 |
r0 |
q7 |
q6 |
q5 |
q4 |
q3 |
q2 |
q1 |
q0 |
p7 |
p6 |
p5 |
p4 |
p3 |
p2 |
p1 |
p0 |
Notes: 1. p0 to p7 is the 1st pixel bits of RAW8; q0 to q7 is the 2nd pixel bits of RAW8. |
Bit Position |
31 |
30 |
29 |
28 |
27 |
26 |
25 |
24 |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RAW10 |
s9 |
s8 |
s7 |
s6 |
s5 |
s4 |
s3 |
s2 |
r9 |
r8 |
r7 |
r6 |
r5 |
r4 |
r3 |
r2 |
q9 |
q8 |
q7 |
q6 |
q5 |
q4 |
q3 |
q2 |
p9 |
p8 |
p7 |
p6 |
p5 |
p4 |
p3 |
p2 |
RAW10 |
v9 |
v8 |
v7 |
v6 |
v5 |
v4 |
v3 |
v2 |
u9 |
u8 |
u7 |
u6 |
u5 |
u4 |
u3 |
u2 |
t9 |
t8 |
t7 |
t6 |
t5 |
t4 |
t3 |
t2 |
s1 |
s0 |
r1 |
r0 |
q1 |
q0 |
p1 |
p0 |
RAW10 |
y9 |
y8 |
y7 |
y6 |
y5 |
y4 |
y3 |
y2 |
x9 |
x8 |
x7 |
x6 |
x5 |
x4 |
x3 |
x2 |
w1 |
w0 |
v1 |
v0 |
u1 |
u0 |
t1 |
t0 |
w9 |
w8 |
w7 |
w6 |
w5 |
w4 |
w3 |
w2 |
Notes: 1. In RAW10, MSB 8-bits of 4 pixels are transferred first, followed by LSB 2-bits of each pixel. |
Bit Position |
31 |
30 |
29 |
28 |
27 |
26 |
25 |
24 |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RGB888 |
d7 |
d6 |
d5 |
d4 |
d3 |
d2 |
d1 |
d0 |
c7 |
c6 |
c5 |
c4 |
c3 |
c2 |
c1 |
c0 |
b7 |
b6 |
b5 |
b4 |
b3 |
b2 |
b1 |
b0 |
a7 |
a6 |
a5 |
a4 |
a3 |
a2 |
a1 |
a0 |
RGB888 |
h7 |
h6 |
h5 |
h4 |
h3 |
h2 |
h1 |
h0 |
g7 |
g6 |
g5 |
g4 |
g3 |
g2 |
g1 |
g0 |
f7 |
f6 |
f5 |
f4 |
f3 |
f2 |
f1 |
f0 |
e7 |
e6 |
e5 |
e4 |
e3 |
e2 |
e1 |
e0 |
Notes: 1. In RGB888, a0 to a7 represents the B component, b0 to b7 represents the G component and c0 to c7 represents the R component. |