Reset and Reloading Procedure for the AI Engine Array - 2024.1 English

AI Engine System Software Driver Reference Manual (UG1642)

Document ID
UG1642
Release Date
2024-05-30
Version
2024.1 English

The procedure for resetting and reloading the AI Engine array facilitates the execution of applications on the hardware platform multiple times without necessitating a full board and Linux operating system reboot. This operation allows for the resetting and reloading of the AI Engine array, along with all programmable logic (PL) components within the dynamic region block design. The reset and reload sequence is conducted under the control of the RST_PL RESET0 register, as detailed in the Versal Adaptive SoC Register Reference (AM012). The key steps of the reset and reload procedure encompass the following:

  • Resetting the AI Engine array, which has been pre-configured with a specific AI Engine graph application, including kernels designated for specific tiles, DMA controllers, and the intercommunication between tiles and memory.
  • Resetting the AI Engine array in cases where it operates on a non-DFx platform.
  • Resetting the AI Engine array without necessitating a complete board reboot.
  • Reloading the AI Engine array with either the same AI Engine graph or an alternative graph, all achieved without the need for a full board reboot.
Important: This procedure is compatible with the Linux XRT environment.

In the course of consecutive resets and reloads of an application, it is imperative to maintain consistency in the AI Engine-PL interfaces. You have the flexibility to reload the AI Engine array with the same graphs used in the initial configuration or choose different graphs as required.

Figure 1. AI Engine Reset and Reload Flow

For more details on rest and reload for AI Engine, see the AI Engine Tools and Flows User Guide (UG1076).