Software Pipelining of Loops - 2025.2 English - UG1603

AI Engine-ML Kernel and Graph Programming Guide (UG1603)

Document ID
UG1603
Release Date
2025-11-26
Version
2025.2 English

This section discusses software pipelining of loops, an important concept that enables the AI Engine to concurrently execute different parts of a program. For example, a loop that takes nine cycles per iteration is shown in the following figure. The figure illustrates sequential execution through full overlap pipelining.

Figure 1. Pipelining Example

Counting the cycles through each of the examples shows that to fully execute three loop iterations, the following is required:

  • The sequential execution requires 27 cycles
  • The partially overlapped pipeline requires 13 cycles
  • The fully pipelined loop requires 11 cycles

From a performance perspective, it is therefore desirable to have a fully overlapping pipeline. However, this is not always possible, because resource constraints, as well as inter-iteration loop dependencies can prevent a full overlap (see the following figure).

Figure 2. Dependencies in Pipelining

In this example, the program performs load A (2 x 256-bit) in cycle 2, load B (2 x 256-bit) in cycle 3, and in cycle 6 and 7 it is executes operations on loop variable A. The remaining instructions of this iteration are of no importance with respect to the loop performance analysis.

Cycles 2 and 3 of this loop iteration execute 4 x 256-bit load operations. The four required loads execute in two cycles because AI Engines can perform only two loads per cycle. This is called a resource constraint. If the loop containing this iteration is supposed to be pipelined, this constraint limits the overlap to no less than two cycles.

Similarly, code dependencies between iterations shown in cycle 6 and 7 can prevent additional overlap. In this case, the next iteration of the loop requires the value of A to be updated before it can be used by the loop, limiting the overlap.

Similar software pipelining of loops is achieved in AI Engine-ML v2 that supports two 512-bit loads. If data is present in AI Engine-ML v2 local memory, you can access 2*512 bit (in 1 cycle). For neighboring memory, you only have access to 1*512 bit (in 1 cycle)

The AI Engine compiler reports on each loop in the following form.

Note: You can find the core compilation report in Work/aie/core_ID/core_ID.log. Use the -v option to generate the verbose report.
HW do-loop #397 in "testbench.cc", line 132: (loop #16) :
Critical cycle of length 2 : b67 -> b68 -> b67
Minimum length due to resources: 2
Scheduling HW do-loop #397
(algo 1a)       -> # cycles: 9
(modulo)        -> # cycles: 2 ok (required budget ratio: 1)
(resume algo)     -> after folding:  2 (folded over 4 iterations)
  -> HW do-loop #397 in "testbench.cc", line 132: (loop #16) : 2 cycles
NOTICE: loop #397 contains folded negative edges
NOTICE: postamble created
Removing chess_separator blocks (all)

In the previously shown AI Engine compiler report, the Critical cycle of length provides feedback on code dependencies. The Minimum length due to resources indicates the minimum overlap required due to resource constraints. The algo 1a line states the total amount of cycles for a single iteration. Given these numbers, there are a maximum of five iterations active at a time creating the pipeline.

The AI Engine compiler reports these five overlapping iterations (the current iteration plus four folded iterations) in the resume algo line. In addition, the compiler states the initiation interval (II), the number of cycles a single iteration has to execute before the following iteration is started. In this example, the II is two.

In general, it is sufficient to provide the directive chess_prepare_for_pipelining to instruct the compiler to attempt software pipelining. When the number of loop iterations is a compile time constant, the chess compiler creates the optimum software pipeline.

For a dynamic loop range (defined by a variable start/end), the compiler requires additional information to create an effective pipeline loop structure. The directive chess_loop_range(<minimum>, <maximum>) performs this.

Note: If the number of cycles in the loop exceeds 64 cycles, pipelining can be disabled by the compiler for that loop. In this case, the compiler reports the following message.
(algo 1a)       -> # cycles: 167 (exceeds -k 64) -> no folding: 167
  -> HW do-loop #511 in "xxxx", line 794: (loop #8): 167 cycles
To increase the threshold for loop pipelining, add the following option to AI Engine compiler:
--Xchess="main:backend.mist2.maxfoldk=200"
Important: To generate the detailed report, it is important to enable verbose mode in Vitis IDE as shown in the following figure, or use the -verbose option at the command line, as in, v++ -c --mode aie --aie.verbose.
Figure 3. Enabling Verbose Mode in Debug Reports

You can generate a modulo scheduling report for modulo scheduled loops by specifying the option -Xchess=main:backend.mist2.xargs=-ggraph for the AI Engine compiler. This report is available for software pipelined loop with the name *_modulo.rpt in Work/aie/core_ID/Release/chesswork/<mangled_function_name>/*.rpt, where * is the block name. The modulo scheduling report also contains the information about register live ranges for register files. Live ranges can be useful for finding inefficiencies in register assignment and can be improved by using chess_storage.

After completing compilation and linking, you can open the compile log for an individual kernel in the Vitis IDE. For more information, see the AI Engine Tools and Flows User Guide (UG1076).