Architecture Overview - Architecture Overview - 2026.1 English - UG1603

AI Engine-ML Kernel and Graph Programming Guide (UG1603)

Document ID
UG1603
Release Date
2026-07-08
Version
2026.1 English

The AI Engine-ML / AI Engine-ML v2 array consists of a 2D array of AIE-ML / AIE-ML v2 tiles. Each tile contains an AI Engine, memory module, and tile interconnect module.

The AI Engine is a highly-optimized processor featuring a single-instruction multiple-data (SIMD) and very long instruction word (VLIW) processor containing a scalar unit, a vector unit, two load units, a single store unit, and an instruction fetch and decode unit. One VLIW instruction can support a maximum of two loads, one store, one scalar operation, one fixed-point or bfloat16 vector operation, and one move instruction. Devices with AIE-ML v2 have wider SIMDs than devices with AIE-ML.

Figure 1. AI Engine-ML Tile Block Diagram

The tile memory module is shared between its north, south, and west AI Engine neighbors. The AI Engine can access the memory module to the north, south, and west, in addition to its own memory module (always on east).

Each AI Engine has a fully programmable AXI4-Stream switch. The AXI4-Stream crossbar is 32-bit for AIE-ML and 64-bit for AIE-ML v2. The AXI4-Stream switch supports both circuit-switched and packet-switched streams with back-pressure. Through MM2S and S2MM DMAs, the AXI4-Stream switch provides stream access to and from the AI Engine data memory. The AXI4-Stream switch also contains FIFOs that are the following widths:

  • 16-deep 34-bit wide (32-bit data + 1-bit parity + 1-bit TLAST) in AIE-ML
  • 16-deep 68-bit (64-bit data + 2-bit parity + 1-bit TLAST + 1-bit TKEEP) wide in AIE-ML v2

For more details on the AI Engine-ML architecture, refer to the Versal Adaptive SoC AIE-ML Architecture Manual (AM020). For more details on the AI Engine-ML v2, refer to the Versal Adaptive SoC AIE-ML v2 Architecture Manual (AM027)