Pixel Processor Fragment Shader

Zynq UltraScale+ Device Technical Reference Manual (UG1085)

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2.4 English

The fragment shader is a programmable unit that calculates the appearance of each fragment of a primitive. The fragment shader program specified in the RSW for the primitive is executed for each fragment produced by the rasterizer. The fragment shader program consists of very-long instruction words (VLIW), and can use any number of functional units in a single instruction.

This Figure shows the functional units available for the fragment-shader program.

Figure 5-5:      GPU Fragment Shader Unit

X-Ref Target - Figure 5-5