The AI Engine API encapsulates the
matrix multiplication functionality in the aie::mmul
class
template. This class template is parametrized with the matrix multiplication shape
(M*K*N), the data types and,
optionally, the requested accumulation precision. For the supported shapes, see Matrix Multiplication in
AI
Engine API User Guide (UG1529).
It defines one function for the initial multiplication (mul
) and one function for multiply-add (mac
). aie::mmul
objects can be initialized from
vectors or accumulators so that they can be used in chained computations where partial
results are sent over the cascade.
The resulting class defines a function that performs the multiplication and a data type for the result that can be converted to an accumulator/vector. The function interprets the input vectors as matrices as described by the shape parameters.
The following is a sample code to compute a C(2x64) = A(2x8) * B(8x64) matrix multiplication, using
2*4*8 mode of mmul
. One iteration of the loop does
C0(2x8) = A0(2x4) * B0(4x8) + A1(2x4) *
B1(4x8), where A0 is left half of A, A1 is right half of A, B0 is upper
left 4x8 matrix of B, B1 is lower left 4x8 matrix of B, and C0 is leftmost 2x8 matrix of
C.
The data for all matrices are assumed to be in row-major format in memory.
Matrix A is read into a vector, per instructions. Thus, it requires some data filtering for
mmul
. B0 and B1 are read a row (eight elements) at a
time. Four rows are combined for mmul
. The indexes of two
rows of C0 need to be calculated and two rows of C0 are written to memory separately.
mmul
, which is not optimized for performance.#include <aie_api/aie.hpp>
#include <aie_api/aie_adf.hpp>
#include "aie_api/utils.hpp"
// For element mmul
const int M=2;
const int K=4;
const int N=8;
// Total matrix sizes
const int rowA=2;
const int colA=8;
const int colB=64;
const int SHIFT_BITS=0;
using namespace adf;
using MMUL = aie::mmul<M, K, N, int16, int16>;
__attribute__((noinline)) void matmul_mmul(input_buffer<int16>& __restrict data0,
input_buffer<int16>& __restrict data1, output_buffer<int16>& __restrict out){
auto pa=aie::begin_vector<MMUL::size_A*2>(data0);
aie::vector<int16,MMUL::size_A*2> va=*pa;
// select left half matrix of A into va0
aie::vector<int16,MMUL::size_A> va0=aie::filter_even(va,4);
// select right half matrix of A into va1
aie::vector<int16,MMUL::size_A> va1=aie::filter_odd(va,4);
auto pb0=aie::begin_vector<8>(data1);
auto pb1=pb0+32;
aie::vector<int16,N> vb0_[4];
aie::vector<int16,N> vb1_[4];
aie::vector<int16,MMUL::size_C> vc;
auto pc=aie::begin_vector<8>(out);
for(int i=0;i<colB/N;i++)
chess_prepare_for_pipelining
{
for(int j=0;j<4;j++){
vb0_[j]=*pb0;
pb0+=8;
vb1_[j]=*pb1;
pb1+=8;
}
MMUL m;
m.mul(va0,aie::concat(vb0_[0],vb0_[1],vb0_[2],vb0_[3]));
m.mac(va1,aie::concat(vb1_[0],vb1_[1],vb1_[2],vb1_[3]));
vc=m.to_vector<int16>(SHIFT_BITS);//right shift SHIFT_BITS
*pc=vc.extract<8>(0);
pc+=8;
*pc=vc.extract<8>(1);
pc-=7;
pb0-=31;
pb1-=31;
}
}