AI Engine Simulation-Based Profiling - 2025.2 English - UG1076

AI Engine Tools and Flows User Guide (UG1076)

Document ID
UG1076
Release Date
2025-11-20
Version
2025.2 English

Profiling Data Generation

In the simulation framework, the AI Engine simulator can generate a profiling report for the complete application. The flag –-profile generates this report..

aiesimulator –pkg-dir=Work –-profile

The simulator generates Text and XML files in the aiesimulator_output directory. It generates two file types for the tile located in column C and row R. The *_funct reports the number of calls and number of cycles for each function. The *_instr is a report that goes down to the assembly code. To visualize the report, use the Analysis View of the Vitis Unified IDE.

vitis -a aiesimulator_output/default.aierun_summary

The Profile tab opens the Profile report, which shows a menu of sections displaying the following information:

Summary
Reports the total cycle count, total instruction count, and program size in memory.
Function Reports
Shows several key indicators of the functions in the graphs.
Number of calls
Reports the number of times the function executes
Total function time (cycles and %)
Reports the function execution time (in cycles and as a percent). This is the time required to execute the code within a function, exclusive of any calls to its descendants.
Total function + descendant time (cycles and %)
Reports the function execution time, as well as the execution time of the descendant functions. (Descendant functions are functions called by the function whose profile information is being reported.) The "Total Function+descendant time" represents the total time required to execute the code within a function and in any function it calls. This includes the time spent in its descendant functions.
Note: Time includes the time spent in the function itself as well as the time spent in all the functions it calls, directly or indirectly.
Min/Avg/Max function time (cycles)
Reports the minimum/average/maximum function execution time (in cycles and as a percent).
Min/Avg/Max function + descendant time (cycles)
Reports the minimum/average/maximum function execution time, as well as the execution time of the descendant functions. (Descendant functions are functions called by the function whose profile information is being reported.)
Program counter Low/High
Reports the lowest and highest program counter value for a specific function.
Profile Details
Shows the assembly code, function by function, with useful precisions. The columns are as shown in the following table.
Table 1. Profile Details Column Description
Column Name Content
PC Program counter
Instruction Up to 16 bytes for each line
Assembly Assembly code mnemonic with the full 7-way instruction word
Exe-count Number of times this line has been executed by the processor
Cycles Number of cycles required
Wait States For some instructions you can have memory conflicts which end up into a number of wait-states
Relative cycle use within function Shown as ‘*’ lines where the relative length visually shows the relative cycles use of this instruction within the function
Relative cycle use within simulation Shown as ‘*’ lines where the relative length visually shows the relative cycles use of this instruction within the simulation (including main() and all functions)
Relative wait-state use within function Shown as ‘W’ lines where the relative length visually shows the relative cycles used by wait-states during this instruction within the function
Relative wait state use within simulation Shown as ‘*’ lines where the relative length visually shows the relative cycles used by wait states during this instruction within the simulation (including main() and all functions)

Performance Debug with Profiling Data

To improve the performance of a design, first optimize the function that takes most of the cycles. Then optimize functions that take less and less proportion of the cycles. The total function time graph helps you to select these functions.

For the optimization itself, you can use pragmas (chess_prepare_for_pipelining, chess_loop_range) for the usual pipelining, unrolling of loops. The Profile Details tab provides insight about wait states. Even if your inner-loop is perfectly optimized, you can lose some cycles due to wait-states. Wait-states occur when there are conflicts in resource access such as the following:

  • Two reads or one read and one write within the same memory bank, either from the local AI Engine, or two contiguous AI Engines.
  • The local AI Engine tries to access a bank (either read or write) while a memory DMA is accessing it for some data transfer.

The following figure shows an example of profile details.

Figure 1. Profile Details

The preceding figure first shows the loop-start (ls) and loop-end (le) localizing the inner-loop. The blue rectangle shows the inner loop. This seems correct as the Exe-Count is much higher on these lines than on the others.

The second step localizes an instruction. It is constantly taking two clock cycles instead of one, due to wait-states:

  • Exe-count = 56
  • Cycles = 112

The VMUL instruction takes data in register yd and coefficients in wc0. A load takes seven clock cycles before the data is effectively in the register.

The third step is to analyze the code seven clock cycles before the first iteration (3) or within the loop on the previous iteration (3’). There are two loads in each case which are on the same bank (all the reads are from the same window in the source code).