Semi-planar YUV 4:2:2 with 10 bits per component. Every 3 pixels is represented with 32 bits. Bits[31:30] do not contain any pixel information. Y and UV stored in separate planes as shown. The UV plane is assumed to have an offset of stride x height bytes from the Y plane buffer address.
63:62 |
61:52 |
51:42 |
41:32 |
31:30 |
29:20 |
19:10 |
9:0 |
X |
Y5 |
Y4 |
Y3 |
X |
Y2 |
Y1 |
Y0 |
63:62 |
61:52 |
51:42 |
41:32 |
31:30 |
29:20 |
19:10 |
9:0 |
X |
V4 |
U4 |
V2 |
X |
U2 |
V0 |
U0 |