Three Planar YUV 4:4:4 with 10 bits per component. Every three pixels is represented with 32 bits. Bits[31:30] do not contain any pixel information. Y, U, and V are stored in three separate planes as shown. The U plane is assumed to have an offset of stride x height bytes from the Y plane buffer address. The V plane is assumed to have an offset of stride x height bytes from the U plane buffer address.
| 63:62 | 61:52 | 51:42 | 41:32 | 31:30 | 29:20 | 19:10 | 9:0 |
| X | Y5 | Y4 | Y3 | X | Y2 | Y1 | Y0 |
| 63:62 | 61:52 | 51:42 | 41:32 | 31:30 | 29:20 | 19:10 | 9:0 |
| X | U5 | U4 | U3 | X | U2 | U1 | U0 |
| 63:62 | 61:52 | 51:42 | 41:32 | 31:30 | 29:20 | 19:10 | 9:0 |
| X | V5 | V4 | V3 | X | V2 | V1 | V0 |