GPU - 2025.1 English - UG1273

Versal Adaptive SoC Design Guide (UG1273)

Document ID
UG1273
Release Date
2025-05-29
Version
2025.1 English

Versal AI Edge Series Gen 2 and Versal Prime Series Gen 2 contain an Arm Mali™ -G78AE graphics processor unit (GPU) that uses a unified shader core architecture. The single shader processor core type can execute all types of shader code including vertex shaders, fragment shaders, and compute kernels. All cores have access to a shared L2 cache to reduce wasted memory bandwidth due to repeated data fetches. The GPU can be configured as a single partition with four shader cores or two partitions with two shader cores each.

Supported pixel formats include RGB 8/10/16 bit in a variety of container formats, YUV In 8/10/16 bit, and YUV Out 8/10 bit. Adaptive scalable texture compression (ASTC) is supported in both low dynamic range (LDR) and high dynamic range (HDR), enabling support for both 2D and 3D images. Arm frame buffer compression (AFBC) v1.3 supports 4x4 pixel block size.